ATOLLVERSE
Character render
[Character 1]Local
Character render
[Lead character]Lead
Character render
[Character 2]Innkeeper

Game-ready worlds · Unreal Engine 5

Step into their world.

Characters, clothing, vessels and entire islands, built from scratch for Unreal Engine 5 and ready to drop into your project.

Enter

Chapter I · Worlds

Where stories happen.

Every finished scene is a walkable island, with architecture, foliage, props and lighting included.

Render coming soon

First region · in production

Alpine Lake Village

Bavaria–Bohemia

A modern lakeside town where Bavaria meets Bohemia: furnished homes, a Gasthaus with beer garden, a small railway station, lake boats, and Trachten for MetaHuman.

Coastal Fishing Village · pack availableStill in the mist
Japanese Harbour Town (Shōwa era)Still in the mist
American Small TownStill in the mist
Mediterranean VillageStill in the mist

Chapter II · Archipelago

Every island is a culture.

Each island brings its own architecture, vehicles, clothing and props. Lit islands are open.

In production

Alpine Lake Village (Bavaria–Bohemia)

First region in production: half-timbered and Bohemian houses, Gasthaus, railway station, lake boats, Trachten.

Chapter III · The Vault

Everything in the world, ready to ship.

From a single button to an entire island: every item is a hand-built Unreal Engine 5 asset, reviewed under Lumen. Hover to pause.

Chapter IV · The Builder

Võ Anh Nam

A 3D artist building Atollverse piece by piece: from real-world reference to modelling, texture baking and review inside Unreal Engine.

Read more →

Get a signal when the world expands

Drop me a line and I’ll let you know when a new island or clothing set lands.

Contact